Neo-Hunt (2000)
ag.gameitem.AGID:
Playtime: 60
Min. Age: 16
Number of Players:
2 - 6
ag.gameitem.publisher:
(Web published)
Designers:
Kalle Marjola
Artists:
Kalle Marjola
Mechanics:
Player Elimination,
Variable Phase Order
Beschreibung
Summary:
Neo-Hunt is a board game about highly advanced cyber varans (large humanoid reptilians) in special testing zone or battleground. Their mission is simple: destroy as many trooper units or other varans as possible before being destroyed or until there are no more troopers left
Setup:
Players select a "varan" token and a corresponding "order" card. All the "order" cards for players are combined with one gray "trooper" order card; this deck is shuffled to determine phase order. "Trooper" cards are randomly selected to make a trooper deck; 7-17 cards may be used (this will determine approximate game length). "Sector Tiles" are then shuffled and randomly distributed into a circle form to create a random playing board. Players then receive a random "varan" card and eleven "action" cards.
Game Play:
Play continues until all "troopers" are destroyed. If a player's "varan" is destroyed they can resume with new "varan" but will suffer a score penalty. On each player's turn they utilize action cards and move their varan into a new sector or attack any other unit they see. On the trooper turn standard rules apply to move or shoot; troopers will only shoot at visible varans. The game supports a few special status conditions which may occur.
User Comments:
The game is print-and-play and published for free access via HTML. Components and rules are downloadable in PDF format. Color printing is recommended.
Summary:
Neo-Hunt is a board game about highly advanced cyber varans (large humanoid reptilians) in special testing zone or battleground. Their mission is simple: destroy as many trooper units or other varans as possible before being destroyed or until there are no more troopers left
Setup:
Players select a "varan" token and a corresponding "order" card. All the "order" cards for players are combined with one gray "trooper" order card; this deck is shuffled to determine phase order. "Trooper" cards are randomly selected to make a trooper deck; 7-17 cards may be used (this will determine approximate game length). "Sector Tiles" are then shuffled and randomly distributed into a circle form to create a random playing board. Players then receive a random "varan" card and eleven "action" cards.
Game Play:
Play continues until all "troopers" are destroyed. If a player's "varan" is destroyed they can resume with new "varan" but will suffer a score penalty. On each player's turn they utilize action cards and move their varan into a new sector or attack any other unit they see. On the trooper turn standard rules apply to move or shoot; troopers will only shoot at visible varans. The game supports a few special status conditions which may occur.
User Comments:
The game is print-and-play and published for free access via HTML. Components and rules are downloadable in PDF format. Color printing is recommended.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 15:22:18.008